This is the final result from our new FlippedNormals Tutorial: The Complete MODO to ZBrush Workflow. In short, it's an elaborate 3D tutorial on how to use ZBrush together with MODO (or any other 3D software for that matter) using an industry proven and efficient method. We cover all the steps, including:
- Design
- Sculpting
- Retopology
- UVs
- Displacements In-Depth
- Setting up Displacement maps in MODO (can easily be transferred to Vray, Arnold, etc)
- Appealing Lighting
- Photoshop Postwork.
You can find the entire tutorial here:
https://flippednormals.com/tutorial/complete-modo-zbrush-workflow/